🐞 Fix memory leak inside CGEventMonitor#694
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mrkai77 merged 1 commit intoMar 6, 2025
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- Pass user info as unretained into the `callback` to avoid the mach port never being released. - Invalidate the event tap inside `deinit`.
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SenpaiHunters
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Mar 1, 2025
mrkai77
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mrkai77
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I think it makes sense to now merge this, as it seems to fix the issue based on the latest info from other commenters. Will release a new dev version containing this fix so that a larger audience can participate in testing!
CGEventMonitorCGEventMonitor
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This should help fix the issue where things slow down after a period of usage as it no longer keeps previous event monitors around after looping as it resigned its usage via
LoopManager.closeLoop.Before, event monitor was passed as retained to itself, which quickly created a retain cycle. Also, I added proper cleanup by invalidating the mach port when the event monitor is about to go out of scope.
callbackto avoid the mach port never being released.deinit.