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Adding support for headless opengl #26

@mmartial

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@mmartial

As discussed with @Tremeschin tonight (thank you)

To support hardware OpenGL, "otherwise it'll use llvmpipe for rendering shaders (cpu rendering)"

# Add libEGL ICD loaders and libraries
RUN apt install -y libglvnd0 libglvnd-dev libegl1-mesa-dev && \
    mkdir -p /usr/share/glvnd/egl_vendor.d && \
    echo '{"file_format_version":"1.0.0","ICD":{"library_path":"libEGL_nvidia.so.0"}}' > \
    /usr/share/glvnd/egl_vendor.d/10_nvidia.json

# Add Vulkan ICD loaders and libraries
RUN apt install -y libvulkan1 libvulkan-dev && \
    mkdir -p /usr/share/vulkan/icd.d && \
    echo '{"file_format_version":"1.0.0","ICD":{"library_path":"libGLX_nvidia.so.0","api_version":"1.3"}}' > \
    /usr/share/vulkan/icd.d/nvidia_icd.json
  • For Windows use add -v /usr/lib/wsl:/usr/lib/wsl "to 'pass through' the nvidia drivers at least related to opengl"

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