Handle ESC/SS3 followed by Unicode characters#244
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lhecker
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May 23, 2025
| let mut input_mouse_click = 0; | ||
| let mut input_scroll_delta = Point { x: 0, y: 0 }; | ||
| let input_consumed = self.needs_settling(); | ||
| let input_consumed = input.is_none(); |
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An extra fix I smuggled in, as described in the comment. Found during testing by manually injecting a lone Escape followed by another character within the same input payload.
| reason = "can't implement Iterator because this is a lending iterator" | ||
| )] | ||
| pub fn next(&mut self) -> Option<Token<'_, 'input>> { | ||
| let parser = &mut *self.parser; |
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Had to remove it due to borrow issues.
DHowett
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May 27, 2025
| // `self.needs_settling() == true`. However, there's a possibility for it being true from | ||
| // a previous frame, and we do have fresh new input. In that case want `input_consumed` | ||
| // to be false of course which is ensured by checking for `input.is_none()`. | ||
| let input_consumed = self.needs_settling() && input.is_none(); |
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oh i see the other comment now!
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So that needs_settling doesn't get affected from the needs_more_settling call.
Lou32Verbose
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Jan 11, 2026
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Closes #50