**Note** These are plans about this project todo but not found enough time to make it happen yet. - [ ] #212 ```ts import { Vector2, Node, clamp } from 'godot'; ``` - [ ] Improved TypeScript support - [ ] Better signal/slot support - [ ] Remove extral signal value bindings, implements in TS declerations - [ ] Type checking and code completion for signals, callbacks and paramters - [x] Add godot importer to compile TypeScript files with tsc/esbuild - [ ] We want writing TypeScript files and attach them to nodes in editor - [ ] Improved debugger for QuickJS - [x] Standard ESModule/CommonJS implementation - [x] Rename `jsx` to `mjs` for esmodule - [ ] Add interface to native API for module code loading so that would be possible to - Load script from remote like deno - Load TypeScript and run it (after custom compile process) - Script content encryption - [ ] Add operators as methods like `op_add` `op_divide` to builtin math types for compatibility with more backends - [ ] Samples for complicated projects - [ ] Out of box configuration of webpack/esbuild etc - [ ] Out of box remote debugger/profiler configurations for VSCode to make it easier for mobile game development - [ ] Hot reload implementation for faster development - [ ] Remote update version ~~without ship new version on App Store/Google Play/Steam~~ - [ ] Port to godot 4.x - [x] Port QuickJS binding to godot 4.0 - [ ] Add GDExtension support to make everyone can just download and using it - [ ] Some demo projects - [ ] For performance tests - [ ] For best practics - [ ] For make good use of TypeScript/JavaScript/NPM - Documentations - [ ] I can writing documentations in Chinese - [ ] It world be great if anyone can help translate them ### About backends and improvements to current workflow - [ ] Add V8 backend - [ ] Professional debugger/inspector/profiler/memory tools support - [ ] Enable JIT as default and using jitless mode on iOS - [ ] Add NodeJS backend (Editor/PC Only) - [ ] Using full NodeJS API (and millions of libraries) to extend editor or make games on PC
Note These are plans about this project todo but not found enough time to make it happen yet.
Remove
godotform global scope, make it as an esmodule. #212Improved TypeScript support
Improved debugger for QuickJS
Standard ESModule/CommonJS implementation
jsxtomjsfor esmoduleAdd operators as methods like
op_addop_divideto builtin math types for compatibility with more backendsSamples for complicated projects
without ship new version on App Store/Google Play/SteamPort to godot 4.x
Some demo projects
Documentations
About backends and improvements to current workflow