feat: add GLSL support via tree-sitter-glsl (#685)#688
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Add GLSL shader file indexing (.glsl, .vert, .frag, .comp, .geom, .tesc, .tese) — functions, structs, and intra-file calls are extracted so you can navigate and query shader code alongside the rest of the project. - Vendor tree-sitter-glsl.wasm (ABI-15) - Add glslExtractor with resolveBody (compound_statement lookup) and visitNode (nested struct_specifier interception) - Register all 7 shader extensions in the extension map - Add extraction tests (language detection, functions, structs, calls) - Update README supported languages table and CHANGELOG
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Summary
Add GLSL shader file indexing (
.glsl,.vert,.frag,.comp,.geom,.tesc,.tese) — functions, structs, and intra-file calls are extracted so you can navigate and query shader code alongside the rest of the project.Closes #685
Changes
tree-sitter-glsl.wasm(ABI-15) insrc/extraction/wasm/glslExtractorwith:resolveBody— GLSLfunction_definitionexposescompound_statementas a plain named child, not abodyfieldvisitNode— interceptsdeclarationnodes containing nestedstruct_specifierso structs aren't swallowed by the variable extraction path'glsl'to theLANGUAGESconst array intypes.tsTesting
All 5 new GLSL extraction tests pass:
isLanguageSupported('glsl')andgetSupportedLanguages()include'glsl'void main(), typedvec3 computeNormal(...))struct Light { ... })square()→ unresolved reference)tsc --noEmitpasses cleanly.