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Expose save file bytes #10

@khalibloo

Description

@khalibloo

Describe the feature requested
My use case scenario allows users to pick a location to save files and also to open files from the disk. For this, I need to have a way of specifying the save/load location. Further, I'm working on a web platform release as well which reads the bytes from a url and needs to somehow reconstruct the scene from that.

How does it help the user (you)?
Having more control over the save location or being able to load from bytes is essential to my scenario.

Is it related to a problem?
Unreal Save Game system does not allow this level of control either. So the only way is through a plugin.

[Optional] Propose an approach to the feature (the less we think the better!)
I would suggest exposing serialization/deserialization blueprint nodes that can handle any UObjects or structs. And also compress/decompress blueprint nodes to complete the flow.

Any other possible approach?
Exposing a save location input or setting is the next best thing, but it wouldn't solve my web platform use case.

[Optional] Additional context
The app in my scenario is a model viewer. Saving and loading to and from disk and URLs are absolutely essential.

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