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Describe the bug IModHelper.Input.Press API breaks keyboard/gamepad navigation in QuestLog menu when a quest if opened with the help of the API. It also breaks other things but was reported by another person in our discord, I'll just quote their message here:
yes, it also makes buying stuff behave weird and also putting money into the fault bundle so it seems to affect even more stuff I am not aware of
For more context, Stardew Access v1.7.0-beta.2 integrates this API to the primary left mouse click sim key (left the secondary one unchanged in case of any bug like this). Implementation code here.
And I haven't looked at the code to find possible cause, but I think it's somehow breaking or not applying snapping to the default component.
To Reproduce
(This assumes v1.7.0-beta.2 of stardew access is installed and the keybinds are at their default values)
Describe the bug
IModHelper.Input.PressAPI breaks keyboard/gamepad navigation in QuestLog menu when a quest if opened with the help of the API. It also breaks other things but was reported by another person in our discord, I'll just quote their message here:For more context, Stardew Access v1.7.0-beta.2 integrates this API to the primary left mouse click sim key (left the secondary one unchanged in case of any bug like this). Implementation code here.
And I haven't looked at the code to find possible cause, but I think it's somehow breaking or not applying snapping to the default component.
To Reproduce
(This assumes v1.7.0-beta.2 of stardew access is installed and the keybinds are at their default values)
F.LeftClick + Enterkey.Log file
https://smapi.io/log/07b70802a6fd471eb9d4e23b29432fac
(please ignore
Failed to outputlogs as those are intentional/known)Screenshots
Screencast.From.2026-05-10.11-31-02.mp4