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2 changes: 1 addition & 1 deletion src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -10020,7 +10020,7 @@ c["Minions deal 77% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Minio
c["Minions deal 8 to 16 Added Attack Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=8}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=16}}}},nil}
c["Minions deal 8% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=8}}}},nil}
c["Minions deal 80% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=80}}}},nil}
c["Minions deal 80% increased Damage if you have Warcried Recently"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={type="Condition",var="UsedWarcryRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=80}}}},nil}
c["Minions deal 80% increased Damage if you have Warcried Recently"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="UsedWarcryRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=80}}}},nil}
c["Minions deal 9 to 15 additional Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=9}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=15}}}},nil}
c["Minions deal 96 to 144 additional Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=96}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=144}}}},nil}
c["Minions deal no Non-Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DealNoPhysical",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DealNoLightning",type="FLAG",value=true}}},[3]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DealNoFire",type="FLAG",value=true}}},[4]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DealNoChaos",type="FLAG",value=true}}}},nil}
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1 change: 1 addition & 0 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4175,6 +4175,7 @@ local specialModList = {
["minions have (%d+)%% chance to poison enemies on hit"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("PoisonChance", "BASE", num) }) } end,
["(%d+)%% increased minion damage if you have hit recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "Condition", var = "HitRecently" }) } end,
["(%d+)%% increased minion damage if you've used a minion skill recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "Condition", var = "UsedMinionSkillRecently" }) } end,
["minions deal (%d+)%% increased damage if you have warcried recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "UsedWarcryRecently" }) }) } end,
["minions deal (%d+)%% increased damage if you've used a minion skill recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "Condition", var = "UsedMinionSkillRecently" }) } end,
["minions deal (%d+)%% more damage while they are on low life"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "MORE", num, { type = "Condition", var = "LowLife" }) }) } end,
["minions have (%d+)%% increased attack and cast speed if you or your minions have killed recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Speed", "INC", num) }, { type = "Condition", varList = { "KilledRecently", "MinionsKilledRecently" } }) } end,
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