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Holy Strike not treated as Melee from Passive Tree #9633

@vinull

Description

@vinull

Check version

  • I'm running the latest version of Path of Building and I've verified this by checking the changelog

Check for duplicates

  • I've checked for duplicate open and closed issues by using the search function of the issue tracker

Check for support

  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).

What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

In game, when allocating into Melee Damage or Melee Critical Strike Chance the values for Holy Strike are affected.

What is the value from the calculation in Path of Building?

In PoB, when allocating into Melee Damage or Melee Critical Strike Chance the values for Holy Strike are not changed.

How to reproduce the issue

  1. Create a PoB with Templar
  2. Add s staff and Holy Strike
  3. Path to any Melee node and allocate

PoB for PoE1 build code

https://pobb.in/HFiXZd81hrCd

Screenshots

From my current character, showing the changes in game (i dropped auras and flasks to get as clean as possible)

Before and After when removing Disemboweling (50% Melee Crit / + 25% Melee Crit Multi)

Image Image

Before and After remove Melee Damage in the Righteous Fury cluster (12% inc Melee Damage)

Image Image

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