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What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
In game, I do not have an exact calculation of the max hit, but nothing has changed in my PoB since before the update, and phys max hit is greatly diminished (from over 1 million to 24235). In game nothing has changed and phys max hit remains the same as it was before.
What is the value from the calculation in Path of Building?
In Path of Building 2.51.0, when checking phys max hit, PoB seems to be using an incorrect value for the "used pool" step of the calculation, resulting in an incorrect value for the max hit. In the linked PoB, for example, the phys max hit uses a value of 168 for the used pool on the phys max hit calculation, as opposed to the correct value of 6861 (which is used for the elemental max hit calculations).
This occurs for multiple PoBs, all of which are using Chaos Inoculation, although not all CI PoBs seem to be affected.
How to reproduce the issue
Unknown (See Linked PoBs)
PoB for PoE1 build code
https://pobb.in/DKadd4WhKVpp
https://pobb.in/2wlqQUfDvz1o
Screenshots

Check version
Check for duplicates
Check for support
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
In game, I do not have an exact calculation of the max hit, but nothing has changed in my PoB since before the update, and phys max hit is greatly diminished (from over 1 million to 24235). In game nothing has changed and phys max hit remains the same as it was before.
What is the value from the calculation in Path of Building?
In Path of Building 2.51.0, when checking phys max hit, PoB seems to be using an incorrect value for the "used pool" step of the calculation, resulting in an incorrect value for the max hit. In the linked PoB, for example, the phys max hit uses a value of 168 for the used pool on the phys max hit calculation, as opposed to the correct value of 6861 (which is used for the elemental max hit calculations).
This occurs for multiple PoBs, all of which are using Chaos Inoculation, although not all CI PoBs seem to be affected.
How to reproduce the issue
Unknown (See Linked PoBs)
PoB for PoE1 build code
Screenshots