Summary
Add network is not working with WebGL + HyperPlay with HyperPlay app by adding the webgl build as a game.
In this case, I don't get the option to add the network, and the current network is selected.
Suggested features or ways to address the summary
- Once is solved by the HyperPlay team, implement the fix in our SDK, if is necessary.
Motivation
Keep consistency between WebGL behaviour and HyperPlay
Acceptance Criteria
[List specific criteria for this issue to be considered complete. These should be concrete and measurable.]
Blockers
We need to wait for the HyperPlay to fix this issue and then see if we need to implement something else
Dependencies
HyperPlay client
Summary
Add network is not working with WebGL + HyperPlay with HyperPlay app by adding the webgl build as a game.
In this case, I don't get the option to add the network, and the current network is selected.
Suggested features or ways to address the summary
Motivation
Keep consistency between WebGL behaviour and HyperPlay
Acceptance Criteria
[List specific criteria for this issue to be considered complete. These should be concrete and measurable.]
Blockers
We need to wait for the HyperPlay to fix this issue and then see if we need to implement something else
Dependencies
HyperPlay client