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-[useFrame](#useframe)
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-[useLoader](#useloader)
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8.[Event Handling](#event-handling)
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-[Controlling Raycasting with pointerEvents](#controlling-raycasting-with-pointerevents)
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-[Supported Events](#supported-events)
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-[Event Object](#event-object)
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-[Event Propagation](#event-propagation)
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These patterns automatically trigger `needsUpdate` flags on materials and geometries when necessary.
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### Portal
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The `Portal` component allows you to place children outside the regular scene graph while maintaining reactive updates. This is useful for rendering objects into different scenes or bypassing the normal parent-child relationships.
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`solid-three`providesacomprehensiveeventsystemthatintegrates`three.js`pointerandmouseeventswith`solid-js`' reactivity. Events are automatically handled through raycasting and support stopping propagation.
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