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FIX: use lua patterns to avoid adding a new mod line
1 parent 7c40b2d commit 9ce4053

1 file changed

Lines changed: 1 addition & 2 deletions

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src/Modules/ModParser.lua

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3176,8 +3176,7 @@ local specialModList = {
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flag("CannotSap", { type = "SkillName", skillNameList = { "Flameblast", "Incinerate" }, includeTransfigured = true }),
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},
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["you can inflict up to (%d+) ignites on an enemy"] = function(num) return { flag("IgniteCanStack"), mod("IgniteStacks", "OVERRIDE", num) } end,
3179-
["you can inflict an additional ignite on an enemy"] = { flag("IgniteCanStack"), mod("IgniteStacks", "BASE", 1) },
3180-
["you can inflict an additional ignite on each enemy"] = { flag("IgniteCanStack"), mod("IgniteStacks", "BASE", 1) },
3179+
["you can inflict an additional ignite on [ea][an]c?h? enemy"] = { flag("IgniteCanStack"), mod("IgniteStacks", "BASE", 1) },
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["enemies chilled by you take (%d+)%% increased burning damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("FireDamageTakenOverTime", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Chilled" }) } end,
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["damaging ailments deal damage (%d+)%% faster"] = function(num) return { mod("IgniteBurnFaster", "INC", num), mod("BleedFaster", "INC", num), mod("PoisonFaster", "INC", num) } end,
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["damaging ailments you inflict deal damage (%d+)%% faster while affected by malevolence"] = function(num) return {

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