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main.py
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66 lines (54 loc) · 1.4 KB
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#!/usr/bin/python3
from fsm import State
from fsm import StateMachine
from mouseTrap import Waiting, Luring, Trapping, Holding
import os, sys
class Quit(State):
def enter(self):
print("Preparing to Exit..")
def execute(self):
print("thank you using Simple FSM")
sys.exit(self)
def exit():
pass
def getUserInput(sm):
return str(input("enter new event({}):".format(
sm.getCurrentState().getValidEvents())))
def clearScreen():
#for windows
#os.system("cls")
#for linux
os.system("clear")
def printInfo(sm):
print("="*40)
print("State object information")
curState = sm.getCurrentState()
print("object: ", curState)
print("events: ", curState.getValidEvents())
print("dests: ", curState.getValidDests())
print("="*40)
w = Waiting()
l = Luring()
t = Trapping()
h = Holding()
q = Quit()
wTable = {"appear":l, "quit": q}
lTable = {"enter":t, "runaway":w, "quit":q}
tTable = {"trapped":h, "escape":w, "quit":q}
hTable = {"removed":w, "quit":q}
w.tableRegister(wTable)
l.tableRegister(lTable)
t.tableRegister(tTable)
h.tableRegister(hTable)
sm = StateMachine(w)
def main():
clearScreen()
while True:
printInfo(sm)
newEvent = getUserInput(sm)
clearScreen()
sm.eventHandler(newEvent)
input("hit a key..")
clearScreen()
if __name__ == "__main__":
main()