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compiler.pri
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include(qt.pri)
CONFIG *= warn_on
win32 {
# Import dependency paths for windows
include(winpaths_default.pri)
INCLUDEPATH *= "$$BOOST_PATH/include"
QMAKE_LIBDIR *= "$$OPENSSL_PATH/lib" "$$LIBSNDFILE_PATH/lib" "$$BOOST_PATH/lib"
INCLUDEPATH *= "$$OPENSSL_PATH/include" "$$LIBSNDFILE_PATH/include"
# Sanity check that DXSDK_DIR, LIB and INCLUDE are properly set up.
#
# On Windows/x86, we build using the VS2013 v120_xp toolchain, which targets
# a slightly modified Win7 SDK that still allows building for Windows XP. In that
# environment, we must use the "external" DirectX SDK (June 2010). This SDK is
# specified via the SXSDK_DIR.
#
# On Windows/amd64, we build using the VS2013 v120 platform, and we target the
# Windows 8.1 SDK. In this setup, we use the DirectX SDK included with the Windows
# 8.1 SDK, but only to a point. The bundled SDK does not include all things that
# we depend on for the overlay, such as d3dx{9,10,11}. To overcome this, we use
# both SDKs: the one bundled with the Windows 8.1 SDK for most libraries, and the
# external June 2010 variant for the things that are not in the Windows 8.1 SDK
# variant of the DirectX SDK. This is the approach recommended by Microsoft:
# http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275(v=vs.85).aspx
# (see step 5).
#
# Because of these things, the Windows build currently expects the build environment
# to properly set up the LIB and INCLUDE environment variables, with correct ordering
# of the Windows SDK and DirectX depending on the platform we're targetting.
# It's tough to check these things with qmake, we'll have to do with a simple sanity
# check for the presence of the variables.
DXSDK_DIR_VAR=$$(DXSDK_DIR)
INCLUDE_VAR=$$(INCLUDE)
LIB_VAR=$$(LIB)
isEmpty(DXSDK_DIR_VAR) {
error("Missing DXSDK_DIR environment variable. Are you missing the DirectX SDK (June 2010)?")
}
isEmpty(LIB_VAR) {
error("The LIB environment variable is not set. Are you not in a build environment?")
}
isEmpty(INCLUDE_VAR) {
error("The INCLUDE environment variable is not set. Are you not in a build environment?")
}
# Increase PCH heap to 150MB: https://msdn.microsoft.com/en-us/library/bdscwf1c.aspx
QMAKE_CFLAGS *= -Zm200
QMAKE_CXXFLAGS *= -Zm200
QMAKE_CFLAGS_RELEASE *= -Ox /fp:fast
QMAKE_CXXFLAGS_RELEASE *= -Ox /fp:fast
equals(QMAKE_TARGET.arch, x86) {
QMAKE_LFLAGS_RELEASE -= /SafeSEH
}
# MSVS 2012 and 2013's cl.exe will generate SSE2 code by default,
# unless an explict arch is set.
# For our non-64 x86 builds, our binaries should not contain any
# SSE2 code, so override the default by using -arch:SSE.
equals(QMAKE_TARGET.arch, x86) {
QMAKE_CFLAGS_RELEASE *= -arch:SSE
QMAKE_CXXFLAGS_RELEASE *= -arch:SSE
}
# Qt 5.4 uses -Zc:strictStrings by default on MSVS 2013.
# TextToSpeech_win.cpp uses sapi.h, which isn't compatible
# with the strictStrings option due to bad conversions
# in some of its functions's default parameters.
QMAKE_CFLAGS_RELEASE -= -Zc:strictStrings
QMAKE_CXXFLAGS_RELEASE -= -Zc:strictStrings
QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO -= -Zc:strictStrings
QMAKE_CXXFLAGS_RELEASE_WITH_DEBUGINFO -= -Zc:strictStrings
# Explicitly set the subsystem versions to
# 5.01 (XP) for x86 and 6.00 (Vista) for x64.
#
# Qt expands the @QMAKE_SUBSYSTEM_SUFFIX@ via
# qt_config.prf, which doesn't seem to trigger
# for us. So we'll just try our luck.
QMAKE_LFLAGS_CONSOLE -= /SUBSYSTEM:CONSOLE
QMAKE_LFLAGS_CONSOLE -= /SUBSYSTEM:CONSOLE@QMAKE_SUBSYSTEM_SUFFIX@
QMAKE_LFLAGS_WINDOWS -= /SUBSYSTEM:WINDOWS
QMAKE_LFLAGS_WINDOWS -= /SUBSYSTEM:WINDOWS@QMAKE_SUBSYSTEM_SUFFIX@
!isEmpty(QMAKE_LFLAGS_WINDOWS) {
error("QMAKE_LFLAGS_WINDOWS is not empty. Please adjust the pri file.")
}
!isEmpty(QMAKE_LFLAGS_CONSOLE) {
error("QMAKE_LFLAGS_CONSOLE is not empty. Please adjust the pri file.")
}
equals(QMAKE_TARGET.arch, x86) {
QMAKE_LFLAGS_CONSOLE += /SUBSYSTEM:CONSOLE,5.01
QMAKE_LFLAGS_WINDOWS += /SUBSYSTEM:WINDOWS,5.01
}
equals(QMAKE_TARGET.arch, x86_64) {
QMAKE_LFLAGS_CONSOLE += /SUBSYSTEM:CONSOLE,6.00
QMAKE_LFLAGS_WINDOWS += /SUBSYSTEM:WINDOWS,6.00
}
CONFIG(analyze) {
QMAKE_CFLAGS_DEBUG *= /analyze
QMAKE_CXXFLAGS_DEBUG *= /analyze
QMAKE_CFLAGS_RELEASE *= /analyze
QMAKE_CXXFLAGS_RELEASE *= /analyze
}
DEFINES *= RESTRICT=
CONFIG(sse2) {
QMAKE_CFLAGS_RELEASE -= -arch:SSE
QMAKE_CFLAGS_DEBUG -= -arch:SSE
QMAKE_CFLAGS += -arch:SSE2
}
# Define the CONFIG options 'force-x86-toolchain' and
# 'force-x86_64-toolchain'. These can be used to force
# the target of a .pro file to be built for a specific
# architecture, regardless of the actual architecture
# used by the current build environment.
FULL_MKSPEC_PATH = $$QMAKESPEC
CURRENT_MKSPEC = $$basename(QMAKESPEC)
CONFIG(force-x86-toolchain) {
include(toolchain/$${CURRENT_MKSPEC}/x86-xp.toolchain)
}
CONFIG(force-x86_64-toolchain) {
include(toolchain/$${CURRENT_MKSPEC}/x64.toolchain)
}
CONFIG(symbols) {
# Configure build to be able to properly debug release builds
# (https://msdn.microsoft.com/en-us/library/fsk896zz.aspx).
# This includes explicitely disabling /Oy to help debugging
# (https://msdn.microsoft.com/en-us/library/2kxx5t2c.aspx).
# Also set /Zo to enhance optimized debugging
# (https://msdn.microsoft.com/en-us/library/dn785163.aspx?f=255&MSPPError=-2147217396).
QMAKE_CFLAGS_RELEASE -= -Oy
QMAKE_CXXFLAGS_RELEASE -= -Oy
QMAKE_CFLAGS_RELEASE *= -GR -Zi -Zo -Oy-
QMAKE_CXXFLAGS_RELEASE *= -GR -Zi -Zo -Oy-
QMAKE_LFLAGS *= /DEBUG /OPT:REF /OPT:ICF /INCREMENTAL:NO
}
CONFIG(vld) {
CONFIG(debug, debug|release) {
DEFINES *= USE_VLD
INCLUDEPATH *= "$$VLD_PATH/include"
QMAKE_LIBDIR *= "$$VLD_PATH/lib"
}
}
}
unix {
DEFINES *= RESTRICT=__restrict__
QMAKE_CFLAGS *= -Wfatal-errors -fvisibility=hidden
QMAKE_CXXFLAGS *= -Wfatal-errors -fvisibility=hidden
!CONFIG(quiet-build-log) {
QMAKE_CFLAGS *= -Wshadow -Wconversion -Wsign-compare
QMAKE_CXXFLAGS *= -Wshadow -Woverloaded-virtual -Wold-style-cast -Wconversion -Wsign-compare
}
CONFIG(opt-gcc) {
QMAKE_CC = /opt/gcc/bin/gcc
QMAKE_CXX = /opt/gcc/bin/g++
QMAKE_LINK = /opt/gcc/bin/g++
}
CONFIG(optgen) {
QMAKE_CFLAGS *= -O3 -march=native -ffast-math -ftree-vectorize -fprofile-generate
QMAKE_CXXFLAGS *= -O3 -march=native -ffast-math -ftree-vectorize -fprofile-generate
QMAKE_LFLAGS *= -fprofile-generate
}
CONFIG(optimize) {
QMAKE_CFLAGS *= -O3 -march=native -ffast-math -ftree-vectorize -fprofile-use
QMAKE_CXXFLAGS *= -O3 -march=native -ffast-math -ftree-vectorize -fprofile-use
}
}
freebsd-clang {
QMAKE_CFLAGS *= -isystem /usr/local/include
QMAKE_CXXFLAGS *= -isystem /usr/local/include
QMAKE_LFLAGS *= -L/usr/local/lib -lssl
}
unix:!macx {
# If we're building in a Mumble build environment,
# add its include and lib dirs to the build configuration.
MUMBLE_PREFIX=$$(MUMBLE_PREFIX)
!isEmpty(MUMBLE_PREFIX) {
SYSTEM_INCLUDES = $$(MUMBLE_PREFIX)/include $$[QT_INSTALL_HEADERS]
QMAKE_LIBDIR *= $$(MUMBLE_PREFIX)/lib
for(inc, $$list($$SYSTEM_INCLUDES)) {
QMAKE_CFLAGS += -isystem $$inc
QMAKE_CXXFLAGS += -isystem $$inc
}
}
CONFIG(debug, debug|release) {
QMAKE_CFLAGS *= -fstack-protector -fPIE -pie
QMAKE_CXXFLAGS *= -fstack-protector -fPIE -pie
QMAKE_LFLAGS = -Wl,--no-add-needed
}
DEFINES *= _FORTIFY_SOURCE=2
QMAKE_LFLAGS *= -Wl,-z,relro -Wl,-z,now
CONFIG(symbols) {
QMAKE_CFLAGS *= -g
QMAKE_CXXFLAGS *= -g
}
}
macx {
SYSTEM_INCLUDES = $$(MUMBLE_PREFIX)/include $$[QT_INSTALL_HEADERS]
QMAKE_LIBDIR *= $$(MUMBLE_PREFIX)/lib
for(inc, $$list($$SYSTEM_INCLUDES)) {
QMAKE_CFLAGS += -isystem $$inc
QMAKE_CXXFLAGS += -isystem $$inc
QMAKE_OBJECTIVE_CFLAGS += -isystem $$inc
QMAKE_OBJECTIVE_CXXFLAGS += -isystem $$inc
}
!CONFIG(universal) {
CONFIG += no-pch
# Qt 5.1 and greater want short-form OS X SDKs.
isEqual(QT_MAJOR_VERSION, 5) {
QMAKE_MAC_SDK = macosx
} else {
QMAKE_MAC_SDK = $$system(xcrun --sdk macosx --show-sdk-path 2>/dev/null)
isEmpty(QMAKE_MAC_SDK) {
QMAKE_MAC_SDK = $$system(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk
!exists($$QMAKE_MAC_SDK) {
message("Unable to find usable OS X SDK")
error("Aborting build")
}
}
}
QMAKE_CC = $$system(xcrun -find clang)
QMAKE_CXX = $$system(xcrun -find clang++)
QMAKE_LINK = $$system(xcrun -find clang++)
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
QMAKE_CFLAGS += -mmacosx-version-min=10.6
QMAKE_CXXFLAGS += -mmacosx-version-min=10.6
QMAKE_OBJECTIVE_CFLAGS += -mmacosx-version-min=10.6
QMAKE_OBJECTIVE_CXXFLAGS += -mmacosx-version-min=10.6
} else {
XCODE_PATH=$$system(xcode-select -print-path)
CONFIG += x86 ppc no-cocoa
QMAKE_MAC_SDK = $${XCODE_PATH}/SDKs/MacOSX10.5.sdk
QMAKE_CC = $${XCODE_PATH}/usr/bin/gcc-4.2
QMAKE_CXX = $${XCODE_PATH}/usr/bin/g++-4.2
QMAKE_LINK = $${XCODE_PATH}/usr/bin/g++-4.2
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.4
QMAKE_CFLAGS += -mmacosx-version-min=10.4 -Xarch_i386 -mmmx -Xarch_i386 -msse -Xarch_i386 -msse2
QMAKE_CXXFLAGS += -mmacosx-version-min=10.4 -Xarch_i386 -mmmx -Xarch_i386 -msse -Xarch_i386 -msse2
QMAKE_OBJECTIVE_CFLAGS += -mmacosx-version-min=10.4 -Xarch_i386 -mmmx -Xarch_i386 -msse -Xarch_i386 -msse2
QMAKE_OBJECTIVE_CXXFLAGS += -mmacosx-version-min=10.4 -Xarch_i386 -mmmx -Xarch_i386 -msse -Xarch_i386 -msse2
DEFINES += USE_MAC_UNIVERSAL
}
QMAKE_LFLAGS += -Wl,-dead_strip -framework Cocoa -framework Carbon
CONFIG(symbols) {
QMAKE_CFLAGS *= -gfull -gdwarf-2
QMAKE_CXXFLAGS *= -gfull -gdwarf-2
}
}
CONFIG(clang-analyzer) {
QMAKE_CC = $$(CC)
QMAKE_CXX = $$(CXX)
}
CONFIG(no-pch) {
CONFIG -= precompile_header
} else {
CONFIG *= precompile_header
}
CONFIG(debug, debug|release) {
DEFINES *= SNAPSHOT_BUILD
}